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Also effects the x position of the table pieradius = 100; //Amount to scale pie slices when moused over mouseoverscale = 110; //X position of the center of the pie chart xpos = 150; //Y position of the center of the pie chart ypos = Stage.height/2; //Initialize hte chart's title to blank var charttitle:String = ""; //Create an array to store the pie data var piearray:Array = new Array(); //Grab pie chart data from an xml file //if the get parameter "xmlfile" is not set, change the xml file to load the data to a default name if (_root.xmlfile == undefined || _root.xmlfile == "") { //default name for the xml feed _root.xmlfile = "chartdata.xml"; } //Create an XML object to hold the xml data var myXml:XML = new XML(); //Ignore white space myXml.ignoreWhite = true; //Load the xml file myXml.load(_root.xmlfile); //run when the xml file has loaded myXml.onLoad = function() { //parse the xml file and load in the chart data loadChartData(); }; //this function loads the chart data from the xml file into an array function loadChartData() { //loop through child nodes of <chartdata> within the xml file for (chartIndex=0; chartIndex<myXml.childNodes[0].childNodes.length; chartIndex++) { //if the node is an entry, add it to the pie slices if(myXml.childNodes[0].childNodes[chartIndex].nodeName=="entry"){ //add the pie slice info into the array piearray.push([myXml.childNodes[0].childNodes[chartIndex].childNodes[0].childNodes[0].nodeValue, Number(myXml.childNodes[0].childNodes[chartIndex].childNodes[1].childNodes[0].nodeValue)]); //else if the current node is title, set the title of the pie chart }else if(myXml.childNodes[0].childNodes[chartIndex].nodeName=="title"){ //update the charttitle variable, which will be displayed above the table charttitle=myXml.childNodes[0].childNodes[chartIndex].childNodes[0].nodeValue; } } //draw the pie chart and data table drawChart(); } //This function draws the pie chart and the data table function drawChart() { //this is a sum of all of the slices combined, initialized to 0 totalcount = 0; //loop through all of the data in the array, adding the count of each slice to the total for (curpos=0; curpos<piearray.length; curpos++) { //add to the total totalcount += piearray[curpos][1]; } //now we loop through all of the slices, and update the count as we progress. //this is used to determine how much to rotate each slice curcount = 0; //keep track of the width of the widest text entry. Used to draw the right side of the data table widesttext = 0; //Create a movieclip to hold the data table graphic this.createEmptyMovieClip('datatable', this.getNextHighestDepth()); //loop through all of the data, drawing each piece of the pie and adding it to the table for (curpos=0; curpos<piearray.length; curpos++) { //attach a movie clip to hold an individual slice of the pie this.createEmptyMovieClip("piece"+curpos, this.getNextHighestDepth()); //calculate the percentage of the pie the piece takes up eval("piece"+curpos).piecepercent = piearray[curpos][1]/totalcount; //calculate the rotation in percentage eval("piece"+curpos).startpercent = curcount/totalcount; //set the x position according to xpos set at the top of this script eval("piece"+curpos)._x = xpos; //set the y position according to ypos set at the top of this script eval("piece"+curpos)._y = ypos; //the info for the slice has been set, so now we draw the piece into its movieclip drawPiece(eval("piece"+curpos)); //the piece has been drawn, now add the text showing the percentage of the pie it takes up labelangle = (eval("piece"+curpos).startpercent+eval("piece"+curpos).piecepercent/2); //hold the piece number, used for coloring in the box in the data table eval("piece"+curpos).piecenumber = curpos; //create the textfield to hold the percentage this.createTextField("piecetext"+curpos, this.getNextHighestDepth(), xpos+Math.cos(labelangle*Math.PI*2-(Math.PI/2))*(pieradius*mouseoverscale/100+12)-20, ypos+Math.sin(labelangle*Math.PI*2-(Math.PI/2))*(pieradius*mouseoverscale/100+12)-10, 40, 20); //set this text to not selectable eval("piecetext"+curpos).selectable = false; //set the actual text eval("piecetext"+curpos).text = Math.round(eval("piece"+curpos).piecepercent*1000)/10+"%"; //create a new text formatting to center the text var textfmt:TextFormat = new TextFormat(); //set the text formatting to centered textfmt.align = 'center'; //apply the text format eval("piecetext"+curpos).setTextFormat(textfmt); //add to total amount that has already been drawn curcount += piearray[curpos][1]; //Create a new movieclip in the data table to hold the piece's text info datatable.createEmptyMovieClip('box'+curpos, datatable.getNextHighestDepth()); //Draw a box to the left of the piece's text. This line sets the style for the border eval("datatable.box"+curpos).lineStyle(0, 0x000000, 100, false, "none", "round", "miter", 1); //set the color and opacity of the box fill eval("datatable.box"+curpos).beginFill(eval('piece'+curpos).randomcolor, 80); //draw a line to 10,0 from 0,0 eval("datatable.box"+curpos).lineTo(10, 0); //draw a line to 10,10 from 10,0 eval("datatable.box"+curpos).lineTo(10, 10); //draw a line to 0,10 from 10,10 eval("datatable.box"+curpos).lineTo(0, 10); //draw a line to 0,0 from 0,10 eval("datatable.box"+curpos).lineTo(0, 0); //set the x position a bit left of the text eval("datatable.box"+curpos)._x = -12; //move the y position according to its position in the pie and the total number of pieces eval("datatable.box"+curpos)._y = curpos*20-(piearray.length*20)/2+4; //create a text field that holds the text for a slice in the data table. It shows the name and the count datatable.createTextField("piecedata"+curpos, this.getNextHighestDepth(), 0, curpos*20-(piearray.length*20)/2, 200, 20); //set the text with the name of the current slice and its count eval("datatable.piecedata"+curpos).text = piearray[curpos][0]+' ('+piearray[curpos][1]+')'; //make this text field not selectable eval("datatable.piecedata"+curpos).selectable = false; //adjust the textfield's width according to the text length. //This is used to determine the width of the pie data box eval("datatable.piecedata"+curpos).autoSize = "left"; //if this is the longest text field, update the width. Used when the border box is drawn if (widesttext<eval("datatable.piecedata"+curpos)._width) { //update the width to this width widesttext = eval("datatable.piecedata"+curpos)._width; } } //All of the pieces and the data table has been drawn, now add a border around the data table //set the linestyle of the data table's border datatable.lineStyle(0, 0x000000, 100, false, "none", "round", "miter", 1); //y position changes according to how many pieces are in the pie datatable.moveTo(-20, -(piearray.length*20)/2-4); //move a bit right of the widest text field datatable.lineTo(widesttext+8, -(piearray.length*20)/2-4); //move to the bottom right corner of the data table, with some spacing datatable.lineTo(widesttext+8, (piearray.length*20)/2+4); //move to the bottom left corner of the data table, with some spacing datatable.lineTo(-20, (piearray.length*20)/2+4); //move back to the top left corner of the data table datatable.lineTo(-20, -(piearray.length*20)/2-4); //create a text field above the data table to display the title of the pie chart datatable.createTextField("charttitletext", datatable.getNextHighestDepth(), -20, -(piearray.length*20)/2-28, 300, 20); //set the text according to the variable grabbed in the xml file. //if none is set in the xml file, the title is blank datatable.charttitletext.text = charttitle; //make the title not selectable datatable.charttitletext.selectable = false; //move the data table to the right of the pie chart with some spacing datatable._x=xpos+pieradius+70; //move the datatable's y position according to ypos set at the top of this script datatable._y=ypos; } //this function draws a piece of the pie to the screen. //it also adjusts its appearance when moused over/out and underlines a piece in the data table when moused over function drawPiece(piece) { //The curveto function uses a Quadratic Bezier curve, so we can only draw one eighth of a circle at a time without distortion. //Determine how much of the piece is left over after cutting out every full 1/8th of a circle from the piece lastsection = (2*Math.PI*piece.piecepercent)%(Math.PI/4); //generate a random color for the piece's fill piece.randomcolor = (Math.floor(Math.random()*255)+Math.floor(Math.random()*255)*255+Math.floor(Math.random()*255)*255*255); //give the piece a black border piece.lineStyle(0, 0x000000, 100, false, "none", "round", "miter", 1); //apply the fill color to the piece piece.beginFill(piece.randomcolor, 80); //determine the number of eigths of a circle that fit within the piece extraeighths = Math.floor((2*Math.PI*piece.piecepercent)/(Math.PI/4)); //if the piece is larger than 1/8th of the pie, draw out each of the 1/8ths until less than an eighth is left switch (extraeighths) { //full pie. move to the center-right of the circle and draw a curve 1/8th of the way clockwise case 8 : piece.moveTo(pieradius, 0); //draw a curved line 1/8th of the circle. The third and fourth parameters are the end x and y positions. //the first two parameters tell the line how much to curve piece.curveTo(pieradius, Math.tan(Math.PI/8)*pieradius, Math.sin(Math.PI/4)*pieradius, Math.sin(Math.PI/4)*pieradius); //piece is at least 7/8ths of the pie. move 45 degrees clockwise from three o'clock and curve to the six o clock position case 7 : piece.lineTo(Math.sin(Math.PI/4)*pieradius, Math.sin(Math.PI/4)*pieradius); piece.curveTo(Math.tan(Math.PI/8)*pieradius, pieradius, 0, pieradius); //piece is at least 6/8ths of the pie. move to the six o'clock position and curve to 45 degrees past the six o clock position case 6 : piece.lineTo(0, pieradius); piece.curveTo(-Math.tan(Math.PI/8)*pieradius, pieradius, -Math.sin(Math.PI/4)*pieradius, Math.sin(Math.PI/4)*pieradius); //piece is at least 5/8ths of the pie. move 45 degrees clockwise from six o'clock and curve to the nine o clock position case 5 : piece.lineTo(-Math.sin(Math.PI/4)*pieradius, Math.sin(Math.PI/4)*pieradius); piece.curveTo(-pieradius, Math.tan(Math.PI/8)*pieradius, -pieradius, 0); //piece is at least 4/8ths of the pie. move to 9 o'clock position and curve to 45 degrees past the nine o'clock position case 4 : piece.lineTo(-pieradius, 0); piece.curveTo(-pieradius, -Math.tan(Math.PI/8)*pieradius, -Math.sin(Math.PI/4)*pieradius, -Math.sin(Math.PI/4)*pieradius); //piece is at least 3/8ths of the pie. move 45 degrees clockwise past nine o'clock and curve to the 12 o clock position case 3 : piece.lineTo(-Math.sin(Math.PI/4)*pieradius, -Math.sin(Math.PI/4)*pieradius); piece.curveTo(-Math.tan(Math.PI/8)*pieradius, -pieradius, 0, -pieradius); //piece is at least 2/8ths of the pie. move to 12 o'clock position and curve to 45 degrees past the 12 o'clock position case 2 : piece.lineTo(0, -pieradius); piece.curveTo(Math.tan(Math.PI/8)*pieradius, -pieradius, Math.sin(Math.PI/4)*pieradius, -Math.sin(Math.PI/4)*pieradius); //piece is at least 1/8th of the pie. move 45 degrees clockwise past 12 o'clock and curve to the 3 o'clock position case 1 : piece.lineTo(Math.sin(Math.PI/4)*pieradius, -Math.sin(Math.PI/4)*pieradius); piece.curveTo(pieradius, -Math.tan(Math.PI/8)*pieradius, pieradius, 0); } //draw a line to the three o'clock position. If the slice is under 1/8th of the pie, a line is drawn from 0,0. Otherwise, there is 0 length to the line piece.lineTo(pieradius, 0); //curve from the three o'clock position to the remainder after all full 1/8th slices have been removed piece.curveTo(pieradius, Math.tan(lastsection/2)*pieradius, Math.cos(lastsection)*pieradius, Math.sin(lastsection)*pieradius); //draw a final line back to 0,0 piece.lineTo(0, 0); //rotate the piece according to the percentage of the pie the slice takes up piece._rotation = extraeighths*45+piece.startpercent*360-90; //store a variable holding the current coloroffset //this variable changes when the mouse moves over or off of the slice. piece.coloroffset = 0; //do not show the hand cursor when moused over the slice piece.useHandCursor = false; //when the user mouses over the slice, underline the text in the data table that corresponds to the slice //also, start growing the piece and incxreasing its alpha value piece.onRollOver = function() { //create a text formatting var piecetextformat:TextFormat = new TextFormat(); //set the formatting to underline piecetextformat.underline = true; //apply the text formatting eval("datatable.piecedata"+piece.piecenumber).setTextFormat(piecetextformat); //create an interval to start growing the piece and increasing its alpha value fadeininterval(this); }; //when the user mouses out from the slice, remove the underline from the text in the data table that corresponds to the slice //start shrinking the piece back to its original size and decrease the alpha piece.onRollOut = function() { //create a new text formatting var piecetextformat:TextFormat = new TextFormat(); //set underline to false piecetextformat.underline = false; //apply the formatting to the piece eval("datatable.piecedata"+piece.piecenumber).setTextFormat(piecetextformat); //create an interval to restore the shape to its original shape and opacity fadeoutinterval(this); }; } //This function sets up an interval triggered every 10 milliseconds that grows a moused over piece and increases its opacity function fadeininterval(piece) { //if there is already an interval with the selected piece, clear it so we can set up a new one if (piece.intervalid) { //clear the current interval clearInterval(piece.intervalid); } //create an interval with piece that calls the fadeinstep function every 10 milliseconds piece.intervalid = setInterval(this, "fadeinstep", 10, piece); } //this function increases the scale and opacity of the selected piece function fadeinstep(piece):Void { //add 10 to the coloroffset variable, with a max of 255. coloroffset is going to specify the alpha offset piece.coloroffset = Math.min(255, piece.coloroffset+10); //create a color transform object var colorTrans:ColorTransform = new ColorTransform(); //set the alpha offset to the coloroffset set in the piece colorTrans.alphaOffset = piece.coloroffset; //associate the color transform with the piece var trans:Transform = new Transform(piece); //apply the color transform to the transform object trans.colorTransform = colorTrans; //increase the x and y scale by .5, with a max of mouseoverscale (110) piece._xscale = Math.min(mouseoverscale, piece._xscale+.5); piece._yscale = Math.min(mouseoverscale, piece._xscale+.5); //if the piece is fully opaque, remove the interval if (piece.coloroffset == 255) { //piece is fully opaque, stop calling this function clearInterval(piece.intervalid); } } //this function creates an interval to fade a piece back to its original scale and opacity function fadeoutinterval(piece) { //if there is already an interval established with this piece, remove it if (piece.intervalid) { //remove the interval associated with this piece clearInterval(piece.intervalid); } //create an interval fired every 10 milliseconds that calls fadeoutstep, which returns a piece to its original scale and opacity piece.intervalid = setInterval(this, "fadeoutstep", 10, piece); } //this function slightly returns a piece to its original size and opacity each time it is called function fadeoutstep(piece):Void { //decrease the coloroffset variable by 10, with a minimum of 0 piece.coloroffset = Math.max(0, piece.coloroffset-10); //create a new colortransform var colorTrans:ColorTransform = new ColorTransform(); //set the alpha offset to the piece's coloroffset colorTrans.alphaOffset = piece.coloroffset; //associate the colortransform with the piece var trans:Transform = new Transform(piece); //apply the colortransform trans.colorTransform = colorTrans; //decrease the x and y scale by .5, with a minimum of 100 piece._xscale = Math.max(100, piece._xscale-.5); piece._yscale = Math.max(100, piece._xscale-.5); //if the piece's coloroffset is back to 0, remove this interval if (piece.coloroffset == 0) { //remove the interval associated with this piece clearInterval(piece.intervalid); } } //Custom right click menu with a link to swfspot function visitswfspot() { getURL("http://www.swfspot.com", "_blank"); } var myMenu = new ContextMenu(); var menubezz = new 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<contentType id="standalonePlayer" name="Standalone Player"/> <testDevices/> </mobileSettings> Vџџџџ